![]() ![]() Support Clown Cars with conscripts and engineers deployed about the middle of the map, to keep the Penal troops continuously up in the field without having to go back to base.Ĥ. However it is easily countered by German armored cars, so you have to focus on denying fuel depots from very early in the match (like minute 3, I guess). If you want to control the field early, rushing Penal battalions with flamers in scout cars (the so-called Clown car strategy) is pretty viable. It is totally okay to rush past neutral areas with a sizeable force, if only to destroy a fuel depot, or to neutralize and mine a fuel depot.ģ. Soviets have to push aggressively early in the match, especially to control or deny gas points, while holding onto a majority of victory locations. A lot of Soviet commanders are situational and best as unique picks to support the other commanders.Ģ. ![]() only play 3v3 or 4vs4 against real people, and check with your team-mates for what DLC to get and what units they are rushing. If you want a really quick summary of what I've learned playing Soviets, it is:ġ. Steam forums are sometimes hit and miss, half the time being stupid demands for nerfs and buffs, but there are some good discussions about DLC commanders in detail. There are some pretty good ones, although patches probably affected their accuracy some. I'd recommend looking for some Soviet Guides in the Steam Community hubs. ![]()
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